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Dosentrx: Accessible medication device & therapy management platform

UI and visual design for a medication device used by elderly patients, alongside UX and product design contributions to a complex medical management platform.

2019–2021 | With ProdUX Studio, led by Marcelle Kaspi

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One therapy. Two very different experiences.

For an elderly patient, taking medication should be simple: a clear reminder, an easy interaction, and confidence that everything is on track.
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Behind that simplicity is a much more complex system. Medical staff manage therapies, monitor adherence, and respond when something needs attention.
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And the details matter. What happens when medication runs low? When a dose is missed? When a cassette needs replacing?
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Designing these two experiences meant thinking beyond individual screens, and understanding how decisions and actions on one side affect the other.

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ReX, a smart medication device for elderly patients

ReX reminds patients when to take their medication and asks short health questions. I worked on the end-to-end interface design of ReX, from establishing its visual system and interaction patterns to detailed screen design and developer handoff.

Visual system

Generous type, high contrast, large touch targets, one interaction language across every screen.

Character

A dog character guides users through the device. I designed its upgraded look, illustrations and animations.

Handoff

I owned the Figma file organization: structure, naming and a full style guide, ready for developers.

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Designing for elderly patients required careful consideration of ergonomics, accessibility, and cognitive load. On a small screen, every decision mattered: touch target sizes, readability, information hierarchy, and how to communicate complex medication instructions without overwhelming the user.

Therapy Manager, a portal for clinical teams

Medical staff use Therapy Manager to monitor each patient's therapy progress. It had to work on desktop, tablet and mobile, in real clinical conditions, and fit into an existing product ecosystem.

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Desktop

Full side menu with labels. Action items listed vertically.

Tablet

The menu collapses to icons. Action items become horizontal tabs.

Mobile

The menu moves behind a hamburger icon. The main action (Add Therapy) becomes a full-width button at the bottom. Search, sort and filter become full-width rows.

Feature Mapping in Practice: One Small Example - Therapy removing

The request

Pharmacists needed a way to remove a therapy in Therapy Manager. It sounded like one button.

The mapping

I went through every situation a therapy can be in, edge cases included, and wrote a rule for each: in this situation, show this, and after the click, do that.

The result

Every identified scenario had a clearly defined rule, giving developers precise instructions for implementation without guesswork.

Additional services i have delivered in this project

4 languages

Device screens and print materials adapted from one visual system.

Packaging and print

Packaging, booklet, user guide and card.

Training and sales

Pharmacist training materials, sales presentations and stakeholder decks.

Team

I brought in and managed a junior graphic designer for the language adaptation.

Accessibility is a design philosophy, not a checklist. Every decision, from typography and touch targets to animation timing and character expression, can build trust or undermine it.

The first year was about designing the experience. The second changed how I approached design itself. 
I began looking beyond screens to understand the workflows and decisions behind them, a shift that still shapes my work today.

Designed as part of ProdUX Studio, under the leadership of Marcelle Kaspi (Product Manager & UX Strategy Lead), alongside Yael Berman and Nati Vozner.

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